These can be other machines you can use or items made for your commissions. Once you have all the necessary components, you follow a blueprint and assemble the item you need. Over time, these projects become bigger and neater. You then use those resources to build machines that allow you to expand what you can produce. You have to obtain resources, whether it be via chopping down trees or mining for ore. Your character accepts commisions to build things. Overall, the game looks good, but it’s very unpolished in a lot of ways.Ĭrafting, naturally, is where the game’s focus is. ![]() Your horse’s head just clips right through your own, every single time. One of my favorites is the animation when you pet your horse. In ruins, I’d knock entire enemies straight through a wall and have to wait for them to walk out. I also found that most anything can clip through a great many walls at any given time. They instead just freeze in place while you whittle their health down. Bosses and enemies can get stun-locked, but some don’t actually have any stun animations. I shook my head every time I walked into the mayor’s office, only to see him awkwardly get out of his chair and then sit back down again. However, the character animations are awkward and stilted.
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